SXSW 2020

Breaking Barriers and Working with Game Developers

Description:

As game audio specialists develop their craft and broaden their network, they will eventually be working alongside a team to develop their next game. As seasoned game audio professionals, we will share tips and tricks for how to get everyone on the same page about the project. We will show you how to get involved in the decision-making process from Day 1, what questions to ask developers to get the information you need to fill up your asset list and structure your workflow, and how to fully understand their feedback so that you can iterate on it and craft the best audio experience possible for their project.


Other Resources / Information


Takeaways

  1. You will be able to be involved in the decision-making process from Day 1 by stressing the importance of audio in the player's experience.
  2. You will be able to ask questions to guide the conversation and get references for what kind of audio the developers really want for their game.
  3. You will be able to ask for feedback and clarification on said feedback in order to fully understand what audio they really want for their project.

Speakers


Organizer

Jeff Mcmillen, Composer, Sound Designer, Audio Integrator, N/A


Meta Information:

  • Event: SXSW
  • Format: Panel
  • Track: Gaming Industry
  • Track 2
  • Level: Intermediate


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