SXSW EDU 2020

Escape the (Class)room

Description:

This session looks at how a gamified curriculum enhances students’ logical and critical thinking abilities, amplifies student agency and increases overall engagement with a topic. Using the widely popular "escape the room" games as an example, attendees will learn how to implement gamified learning strategies into their curriculum. Escape The (Class)room will create a roadmap for attendees to convey subject matter in an innovative, immersive and thought-provoking way.


Other Resources / Information


Takeaways

  1. Attendees will learn how to implement gamified learning techniques into their curriculum to increase student engagement and concept mastery.
  2. Participants will better understand the process of gamifying a subject matter, including how to implement design thinking and enhance student agency.
  3. Attendees will leave knowing they have a framework for students to create their own games that are collaborative, creative and enhance learning.

Speakers


Organizer

Lisa Trask, CMO Beaver Country Day School, Beaver Country Day School


Meta Information:

  • Tags: design thinking
  • Event: EDU
  • Format: Campfire
  • Track: Student Agency
  • Session Focus Area
  • Level: Field Experience


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