SXSW EDU 2020
Escape the (Class)room
This session looks at how a gamified curriculum enhances students’ logical and critical thinking abilities, amplifies student agency and increases overall engagement with a topic. Using the widely popular "escape the room" games as an example, attendees will learn how to implement gamified learning strategies into their curriculum. Escape The (Class)room will create a roadmap for attendees to convey subject matter in an innovative, immersive and thought-provoking way.
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Additional Supporting Materials
- Attendees will learn how to implement gamified learning techniques into their curriculum to increase student engagement and concept mastery.
- Participants will better understand the process of gamifying a subject matter, including how to implement design thinking and enhance student agency.
- Attendees will leave knowing they have a framework for students to create their own games that are collaborative, creative and enhance learning.
- Melissa Alkire, Global History Teacher, Beaver Country Day School
Lisa Trask, CMO Beaver Country Day School, Beaver Country Day School