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Escape the (Class)room

This session looks at how a gamified curriculum enhances students’ logical and critical thinking abilities, amplifies student agency and increases overall engagement with a topic. Using the widely popular "escape the room" games as an example, attendees will learn how to implement gamified learning strategies into their curriculum. Escape The (Class)room will create a roadmap for attendees to convey subject matter in an innovative, immersive and thought-provoking way.

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  1. Attendees will learn how to implement gamified learning techniques into their curriculum to increase student engagement and concept mastery.
  2. Participants will better understand the process of gamifying a subject matter, including how to implement design thinking and enhance student agency.
  3. Attendees will leave knowing they have a framework for students to create their own games that are collaborative, creative and enhance learning.



Lisa Trask, CMO Beaver Country Day School, Beaver Country Day School

Meta Information:

  • Tags: design thinking, gaming
  • Event: EDU
  • Format: Campfire
  • Track: Student Agency
  • Level: Field Experience
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