SXSW 2019

Making the Holodeck: Interaction in Room-Scale VR

Description:

As virtual reality hardware becomes more widespread, interactive room-scale VR experiences are expanding far beyond the realm of gaming. From cinematic experiences and art installations to training simulations and branded content, virtually every industry is experimenting with interactive VR.

To bridge the gap of knowledge between foundational VR interaction design and emerging interaction paradigms, Owlchemy Labs offers a deeper dive on the concepts that truly make VR experiences immersive, accessible, and fun. Hear from the team behind ‘Job Simulator’, ‘Rick and Morty: Virtual Rick-ality’, and the upcoming ‘Vacation Simulator’ as they share the latest best practices for room-scale VR— interaction with objects and characters, zone-based teleportation, accessible design, and more.


Other Resources / Information


Takeaways

  1. Attendees will have a greater understanding of best practices for user interaction with inanimate objects and characters in room-scale VR experiences.
  2. Attendees will understand the considerations of an interactive world in VR, including methods of locomotion (teleportation, etc.) and gravity/physics.
  3. Attendees will take away an overview of various accessibility considerations for interactive VR and how to make VR experiences accessible to everyone.

Speakers


Organizer

Devin Reimer, CEO (Chief Executive Owl), Owlchemy Labs


Meta Information:

  • Event: SXSW
  • Format: Dual
  • Track: VR/AR/MR
  • Track 2
  • Level: Beginner


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