SXSW EDU 2019
Fact or Fake: Using Games to Teach Ethics
Today’s fractious media environment poses challenges for educators. Focusing on game-based learning, this workshop provides evidence-based tools to use with Quandary, an award-winning free nonprofit online game that helps students discern fact from opinion, advance critical thinking skills, and navigate ethical situations. Presented by experts in game design, research and education, this experiential workshop will empower educators to equip students for an increasingly complex world.
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Additional Supporting Materials
- How do teachers help students navigate an increasingly fractious media landscape?
- How can game-based learning and evidence-based curriculum support skill-building in ethical decision-making without telling students what to think?
- How can teachers create lesson plans to help students discern fact from opinion, while incorporating classroom goals and age-appropriate examples?
- Scot Osterweil, Creative Director, Education Arcade and Game Lab in the MIT Comparative Media Studies Program and Learning Games Network
- Lacey Hilliard, Research Assistant Professor, Institute for Applied Research in Youth Development at Tufts University
- Cathie Gillner, Mobile Device Teacher, Fox Chapel Area School District / Dorseyville Middle School
Shannon Frederick Meneses, Executive Producer, Learning Games Network