SXSW EDU 2019
(Video)Game Changers for Creative Student Pathways
Description:
Video games can cultivate STEM connections while nurturing a student’s artistic minsdet--building empathy, resilience, and creative confidence. In this moderated panel, explore the unique value of the arts to engage students in civic issues impacting their lives through game design. Hear how industry leaders and educators build capacity to use game-based learning tools across learning spaces. Discover resources to sustain and measure the impact of this dynamic art form on our students!
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Takeaways
- Explore how the arts can support pathways to creative careers in game and media fields for students.
- Gain awareness of specific cultural assets, funding, and research for game-based learning.
- Identify best practices for creating meaningful collaborations between K-12 educators and game developers/edtech entrepreneurs.
Speakers
- Lakita Edwards, Arts Education Specialist, National Endowment for the Arts
- Elizabeth Newbury, Director of the Serious Games Initiative, The Wilson Center
- Jack McBride, Associate Director, Writers in the Schools (WITS)
- Susanna Pollack, President, Games for Change
Organizer
Lakita Edwards, Arts Education Specialist, National Endowment for the Arts
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