SXSW EDU 2025

School is a Badly Designed Game: RPGs for the Classroom

Description:

School is a game - there are points, rules, referees - but it's not designed for the players: students. Using role-playing games in the classroom can give students back their own agency and make academic learning as inspiring and joyous as team sports. Learn how creating a fictional world, curated on Google Slides, can create an immersive classroom experience that incentivizes genuine collaboration, fosters socio-emotional growth, and increases academic gains for all students, from ND and ESL learners to those with high skill levels.


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Takeaways

  1. Participants will learn how a role-playing game approach improves socio-emotional learning and encourage student collaboration.
  2. Participants will learn how built-in differentiation strategies lets RPGs be academically challenging and emotionally engaging.
  3. Participants will learn how the approach can be adapted to different subject areas (math, science) and age groups (HS, grade school).

Speakers


Organizer

Michael Low, Teacher & Game Designer, Luck Of Legends


Meta Information:

  • Tags: gaming, storytelling
  • Event: EDU
  • Format: Solo
  • Track: Arts & Storytelling
  • Session Focus Area K-12 Education
  • Level: Basic Understanding


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