SXSW 2025
What's In A Game? Gamification In UX Design
Description:
In product design, it’s easy to just slap badges or points on an interface and call it “gamification.” But how can you use principles from game theory and psychology to design an experience that’s actually fun? Dive deep into what makes a game good, such as balancing challenge and reward and creating satisfying feedback loops. And learn how game design can help with decision making in everyday life. Led by Ruthie Edwards, a UX designer, game developer, and college instructor.
Additional Supporting Materials
Takeaways
- Fundamentally, games are about learning. The best games appeal to different learning styles and use intrinsic rewards to make challenges worthwhile.
- The player needs feedback to gauge their progress. Use both types of feedback (discernible and integrated) to keep players informed and engaged.
- Games fall on a spectrum from 0% random to 100% random. The best games have a balance of unpredictability to keep things both fun and fair.
Speakers
- Ruthie Edwards, UX Lead, WongDoody
Organizer
Kristina King, PR Director, WONGDOODY
SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.
Add Comments