SXSW 2023

The Business Being Human: Digital Humans at Scale

Description:

The value proposition for customers has been clear since the first representation of humans as holograms appeared in film and television: provide human presence that’s the next best thing to being there. While digital doubles and avatars are a way to deliver presence in immersive experiences, it’s possible to go beyond the avatar, and instead go straight to the source: volumetric capture and live holographic broadcast technologies that provide an extra layer of authentic human representation. Delivering on that rich, authentic, human presence in immersive experiences is a serious business. A new wave of industries sets their sights on delivering the next generation of human representation for the Metaverse at scale. This panel discusses the state of the industry today: volumetric capture,


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Takeaways

  1. High quality representation of a human being is a science, and the tech limitations we're faced with 2D video are increased by several orders with 3D.
  2. Large scale entities may be best suited to meet many issues, but there's also a lot of room for smaller innovators in the space.
  3. This stuff is hard. From the uncanny valley to sending the wrong signal to you co-worker. Getting it right unlocks a new era of collab, and comms.

Speakers

  • Amy LaMeyer, Managing Partner, WXR Fund
  • Steve Sullivan, General Manager – Mixed Reality Capture Studios, Microsoft
  • Yasmin Elayat, Co-Founder and Chief Innovation Officer, Scatter
  • Chris Evans, Technical Animation Director, Epic Games

Organizer

Kathy Saelee, Producer, Microsoft


Meta Information:

  • Event: SXSW
  • Format: Panel
  • Track: XR
  • Track 2
  • Level: Intermediate


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