SXSW EDU 2023

We Can Win Learning Games!

Description:

Games dominate the entertainment mind share of the current generation. Luckily, playing, building, and hacking games can inspire youth to become creators—leading to the development of critical 21st century skills like coding, digital art, project management, and more. How can we harness some of the 10,000 hours that the average kid spends playing video games to teach them?


Related Media


Takeaways

  1. How can we use some portion of the 10,000 hours that an average kid spends playing video games to teach them 21st century skills?
  2. What are the current gaps in the learning games market, and how can we tackle each of them?
  3. How does building games enable youth to become creators of technology, rather than just consumers of it?

Speakers


Organizer

Vicki Amendum, Executive Assistant And Operations Coordinator, Endless


Meta Information:

  • Tags: edtech, virtual learning
  • Event: EDU
  • Format: Solo
  • Track: Emerging Tech
  • Session Focus Area K-12 Education
  • Level: Basic Understanding


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