SXSW EDU 2021

Using Games for Inclusion in the Classroom

Description:

Students of all ages can benefit from games and game creation in the classroom, especially as a way to promote inclusion, equity, justice, and compassion. In this talk, hear from educators and game developers on how to design your own creative and inclusive activities for the classroom. We will share the latest innovations in using games for good--whether your classroom is in-person, remote, or hybrid. We will help you to create the classroom of the future!


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Takeaways

  1. Understand the potentials and pitfalls of using games and technology for inclusion and equity.
  2. Learn practical tips for how to design creative classroom activities for inclusion and equity.
  3. Gain principles and guidelines for creating a more inclusive culture in your classroom and learning environment

Speakers


Organizer

Kat Schrier, Associate Professor/Director Of Games, Marist College


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