SXSW EDU 2021
Using Games for Inclusion in the Classroom
Description:
Students of all ages can benefit from games and game creation in the classroom, especially as a way to promote inclusion, equity, justice, and compassion. In this talk, hear from educators and game developers on how to design your own creative and inclusive activities for the classroom. We will share the latest innovations in using games for good--whether your classroom is in-person, remote, or hybrid. We will help you to create the classroom of the future!
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Takeaways
- Understand the potentials and pitfalls of using games and technology for inclusion and equity.
- Learn practical tips for how to design creative classroom activities for inclusion and equity.
- Gain principles and guidelines for creating a more inclusive culture in your classroom and learning environment
Speakers
- Kat Schrier, Associate Professor/Director of Games, Marist College
- Sande Chen, Freelancer, Independent
- Gabriela Richard, Assistant Professor of Learning, Design and Technology, Pennsylvania State University
- Jennifer Estaris, Game Director, ustwo
Organizer
Kat Schrier, Associate Professor/Director Of Games, Marist College
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