SXSW 2021
How Not to F**K Up Games For Social Change
Description:
Can life really be gamified for the better? Or is that just a gimmick to interest a more tech-savvy generation? Learn how video games and technologies like VR can be used to create truly transformative experiences that promote social change. In this panel, four game design and community professionals discuss the overhaul of design systems to be more diverse, equitable, empathetic, and inclusive - without making them worse.
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Takeaways
- Understand the issues, concerns, and controversies around equity and diversity in the games industry.
- Learn the pitfalls and myths around designing games for equity and inclusion.
- Gain practical insights into how to avoid perpetuating racism, homophobia, and other forms of systemic bias in our games, designs, and communities.
Speakers
- Sande Chen, Writer and Game Designer, Independent
- Kat Schrier, Director of Games/Associate Professor, Marist College
- Jennifer Estaris, Game Director, ustwo games
- Steph Loehr, Videogame Livestreamer, Independent
Organizer
Sande Chen, Writer And Game Designer, Independent
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