After years of substandard adaptations, videogames have surpassed books and podcasts to become arguably the hottest form of underlying rights for hit movies and TV shows. Sonic The Hedgehog brought in over $300m worldwide, the heavily game-inspired The Witcher was a global hit, and there are adaptations of The Last of Us, Uncharted, Halo and Resident Evil coming very soon. In this panel, a number of industry practitioners In this panel moderated by a top entertainment lawyer, break down what works when adapting videogames to film and TV. Topics covered will include: What kind of videogame intellectual property is most suited for adaptation into a movie or TV series? What do producers need to know when working with videogame companies? How can producers engage with game fans?
- What makes a videogame a good candidate for adaptation to film or television?
- What should indie game developers and film and TV producers know about making deals in this space?
- As videogames and film/TV convergence, what is the next frontier in interactive storytelling?
- Jordanna Guarino, Vice President, Development and Programming, Blumhouse Television
- Mike Goldberg, Agent, Agency for the Performing Arts
- Russell Binder, Founding Partner, Striker Entertainment
- Dmitri Johnson, Founder, DJ2 Entertainment Inc
Simon Pulman, Partner, Cowan DeBaets Abrahams & Sheppard LLP
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