SXSW 2021

Playable Story Worlds in Immersive Storytelling

Description:

Do you need interaction for immersion? How do you feel about the use and manipulation of VR/AR/MR in the rise of immersive storytelling? Do you think you can tell the difference between art, words, or music in the manipulation of audience interaction? In storytelling, we are seeing the potential of VR/AR/MR to aid storytellers, designers, and artists to enhance audience experiences. How will this enable us to tell more interactive and personalized stories in ways we have yet to imagine? Join Timothy Braun, Sande Chen, and Kimberly Ungeras they discuss the concepts of playable stories, interactive audience design, and the future of immersive worlds building.


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Takeaways

  1. The use and purpose of VR/AR/MR in emerging forms of immersive storytelling and the augmentation of performative presentations and games.
  2. Audience challenges and negotiations of VR/AR/MR in emerging forms of immersive storytelling.
  3. The rise of divergent audience purpose VR/AR/MR in immersive storytelling, from art, entertainment, performance, and educational.

Speakers


Organizer

Timothy Braun, Visiting Assistant Professor Of Creative Writing, St. Edward's University


Meta Information:

  • Tags: XR, XR
  • Event: SXSW
  • Format: Panel
  • Track: Transforming the Entertainment Landscape
  • Track 2
  • Level: Intermediate


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