SXSW 2021
Playable Story Worlds in Immersive Storytelling
Description:
Do you need interaction for immersion? How do you feel about the use and manipulation of VR/AR/MR in the rise of immersive storytelling? Do you think you can tell the difference between art, words, or music in the manipulation of audience interaction? In storytelling, we are seeing the potential of VR/AR/MR to aid storytellers, designers, and artists to enhance audience experiences. How will this enable us to tell more interactive and personalized stories in ways we have yet to imagine? Join Timothy Braun, Sande Chen, and Kimberly Ungeras they discuss the concepts of playable stories, interactive audience design, and the future of immersive worlds building.
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Takeaways
- The use and purpose of VR/AR/MR in emerging forms of immersive storytelling and the augmentation of performative presentations and games.
- Audience challenges and negotiations of VR/AR/MR in emerging forms of immersive storytelling.
- The rise of divergent audience purpose VR/AR/MR in immersive storytelling, from art, entertainment, performance, and educational.
Speakers
- Sande Chen, Writer and Game Designer, Independent
- Kimberly Unger, Content Sourcing, Oculus
- Timothy Braun, Visiting Assistant Professor Of Creative Writing, St. Edward's University
Organizer
Timothy Braun, Visiting Assistant Professor Of Creative Writing, St. Edward's University
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