Design challenges for VR practitioners
Two days before I started a Doctor of Creative Industries (to investigate the role of the author in designing for VR)
I was hit in the head. My practice took on a physical but dizzy form.
My practice is my reality. But with a concussion, my practice spiralled, twisted, it hurt, and was eventually reborn. When I began designing in VR, I realised the ephemeral experience, the output of my practice, was not the art. The VR experience enabled me to let users into my practice; the art was no longer a representation but a simulation of a recursive, regenerative, emergent process that even I couldn't predict. It undermined the prioritisation given to the physical in the construction of reality. it gave me a new objective: to challenge systems and to build complex narrative systems in VR.
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Additional Supporting Materials
- An understanding of the affordances of designing in Virtual Reality technologies from the artist's perspective
- An understanding of systems and virtual reality as a simulation technology
- An understanding of how VR creates new opportunities for artists' to explore their practice and new experiences for audiences
- Moya Baldry, Creative Director, Emer/sive Realities
Moya Baldry, Creative Director, Emersive Realities