This is NOT a Game: VR and AR for Public Safety
VR and AR have been around for decades, but recent technological advances render these tools invaluable to improving public safety operations. Researchers at NIST’s Public Safety Communications Research (PSCR) Division have developed virtual environments that measure the usability of first responder technologies in a safe, repeatable, and low-cost way, whether via a heads-up display (HUD), haptic feedback device, or audio cue. Companies can leverage this capability to facilitate rapid prototyping and development of new user interfaces for fire, emergency medical services (EMS), and law enforcement. During this session, panelists from PSCR, gaming, and public safety will discuss the future of public safety user interfaces and how these capabilities are the foundation for a 5G use case.
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Additional Supporting Materials
- Hear how the talents and skills typically applied to gaming industries can make a difference for cities, governments, first responders, and citizens.
- Hear perspectives from federal, private sector, and public safety representatives on the implications of 5G on first responder operations.
- Learn about how the unique technology and user requirements of first responders are creating new areas of opportunity for private industry partners.
- Dereck Orr, Division Chief, Public Safety Communications (PSCR) Division of the National Institute of Standards and Technology (NIST)
- Alison Kahn, Electronics Engineer, The Public Safety Communications Research (PSCR) Division of the National Institute of Standards and Technology (NIST)
- Kirk McKinzie, Captain/Technologist, Cosumnes Fire Department 73-C
- Greg Rinaldi, Sr Director, Developer & Creator Relations , Magic Leap
Stacey Trunnell, Consultant II, Corner Alliance