Play to Educate: Digital Platforms as Curriculum
Due to an overwhelming lack of resources, classroom courses are not equipped to teach students the necessary skills for joining a technologically advanced workforce. This means the foundation for a child’s successful future in the digital era is unstable. This panel will explore technologies available outside the classroom and how they complement coursework, as well as how technology companies and K-12 decision makers can innovate coursework to ensure children's success in a connected world.
- Carol Fletcher, Deputy Director, Center for STEM Education, The University of Texas at Austin
- Genevieve Johnson, Senior Instructional Designer, Roblox
- Vanessa Stratton, Vice President of Programs, Project Lead the Way
Stephanie Cirigliano, Account Supervisor, DKC News
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