Motion: Fjuck Yeah!
Previously, motion design was similar to sculpting with clay: You could come up with an awesome finished product, but exact replication would be inefficient at best, impossible at worst. There has never been a way for designers and developers to easily express ideas and implement this important practice— until now. In this session, we’ll present a new set of tools and a language for communicating and creating fast and flawless UI animation, a key unifying element of the experiences users love.
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- How can I communicate UI animation ideas in a cross discipline setting?
- How will this language be used to achieve the value of motion design?
- How can I implement these principles today?
Bradley Dugdale, Motion Design Lead, Fjord Austin