☰ Sidebar
Voting period for this idea type has passed


Critical entertainment: beyond educational games

Educational games and gamification have been preached as ‘holy grails’ when it comes to foster student’s engagement, especially in subjects which are otherwise considered uninteresting or hard to approach.

Nonetheless, why is it still rare to find improvements in learning metrics among current game-based learning experiences?

This talk will critically analyze implementation scenarios for educational games and propose a new framework to understand how playfulness can amplify learning.

Share this idea

Related Media


  1. Why do many game-based learning implementations fail to promote meaningful, deeper learning experiences to students?
  2. What should you care about when planning, implementing and assessing a successful game-based learning experiences to K-12 students?
  3. How to identify transdisciplinary opportunities to enable relevant playful learning experiences, connected to your student’s interests and needs?



Mario Lapin, CEO, Eludica

Meta Information:

Show me another idea

Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.