Going 3D: Bringing together the 3D technologies
3D design, 3D printing, and virtual/augmented reality encourages STEM literacy and develops skills that can directly translate to careers in product design, mechanical engineering, game development, etc. Many schools, libraries, and makerspaces have therefore been "going 3D" as they incorporate one or more of these technologies into their instruction and programs. But how can we best use these tools together? This panel brings together representatives from each of these spaces (3D design, 3D printing, and augmented reality) to discuss and brainstorm best practices for combining these different, yet complementary, technologies for a cohesive learning experience.
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Additional Supporting Materials
- What value does 3D technologies and tools bring to students and educators in the classroom.
- How can educators and students combine the different 3D technologies they have available for the best cohesive learning experience.
- How can using a combination of these different 3D technologies encourage students to analyze and solve problems from different perspectives.
Jennifer Shin, Education Program Mgr, Augment