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SXSWedu 2016

ARG! Let's Create Games for Learning

Role Playing Games (RPG) and Alternative Reality Games (ARG) excite students, enable them to take risks, and promote deep learning of both academic and higher order skills. After a brief intro into the what, how, and why, we will spend 2 hours creating an RPG or ARG that teaches a core academic subject including pre-game activities, the game itself, curriculum, assessment, reflections,and post-game activities. Participants will both be able to use this game and to lead teams to create other games in their content areas and grade levels. These are games that motivate, develop academic and 21st C skills, and assess learning.

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  1. What are RPGs and ARGs, how do they work, and how do we use one?
  2. Specific curriculum and classroom instructions in using an RPG or ARG in a classroom to teach a topic
  3. The process and roles of creating an ARG or RPG that can be used in schools to teach and to assess learning


  • Mitchell Weisburgh, Co-Founder, Games4Ed.org
  • Jeff Borden, Chief Innovation Officer, St. Leo University
  • Cecila Bolich, Quality Control Coordinator, Saint Leo University


Mitchell Weisburgh, Co-Founder, Games4Ed.org

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