SXSW Interactive 2016
What VR Needs to do Right Now to Succeed
2016 is virtual reality's first real chance to go mainstream. By SXSW, two of the big three high-end headsets (the Oculus Rift and HTC Vive) should be on store shelves, along with numerous mobile options. But how will VR go from niche emerging technology to ubiquitous tool? What would companies need to do in the next year to ensure a VR headset in every home? This panel will take a practical, hype-free look at the problems modern virtual reality will face as it joins mediums like film and text, and how leading VR experts might solve them.
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Additional Supporting Materials
- What have been the biggest successes in modern virtual reality hardware and software so far — and the biggest failures?
- How can virtual reality provide a truly social experience — not just with people online, but also the ones sitting right next to you?
- How will virtual and augmented reality complement — or replace — existing technology in the near future?
- Adi Robertson, senior reporter, The Verge
Sarah Smithers, Editorial Coord, The Verge