SXSWedu 2016

Augmented Reality: Engaging a Minecraft Generation


Why will kids sit for hours immersed in a Minecraft world, but have trouble staying engaged during class? As a group, we will discuss how new augmented reality (AR) tools give educators and students the power to: create meaningful learning experiences that combine the digital and physical worlds, build interactive experiences to show and share knowledge with a global audience, understand complex concepts, and retain information longer. Together will we address how we can take existing curriculums, and enhance them to appeal to the Minecraft Generation.

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  1. Empower students,teachers,and administrators to use augmented reality to design and create powerful learning experiences for the Minecraft generation.
  2. Provide basic knowledge and skills set to create and integrate meaningful augmented reality experiences in the classroom, school, and community.
  3. Highlight the way educators and students are using augmented reality to comprehend learning complex concepts, and retain information easier.


  • Drew Minock, Education Evangelist, DAQRI
  • Brad Waid, Education Evangelist, DAQRI


Drew Minock, Education Evangelist, DAQRI

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