Voting period for this idea type has passed

Prototyping UX in a Touch First World

The wireframing and prototyping techniques, tools and software we use have a legacy problem. Much of it is very button-centric. And many of the great apps, games and experiences we create live on touch devices. So how do we reprogram and evolve our prototyping practice for a touch first world?
Let’s break out the sharpies, markers and post-its and together we’ll sketch, experiment and problem-solve with paper prototypes. We’ll use some quick and clever tricks to mimic gestures and touch interactions to test our ideas. This will be 100% hands-on, interactive and collaborative…and with you there, 100% awesome.

Additional Supporting Materials

Questions

Speakers

Organizer

Sara Summers, Senior User Experience Evangelist, Microsoft


Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.


Show me another