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Prototyping UX in a Touch First World

The wireframing and prototyping techniques, tools and software we use have a legacy problem. Much of it is very button-centric. And many of the great apps, games and experiences we create live on touch devices. So how do we reprogram and evolve our prototyping practice for a touch first world?
Let’s break out the sharpies, markers and post-its and together we’ll sketch, experiment and problem-solve with paper prototypes. We’ll use some quick and clever tricks to mimic gestures and touch interactions to test our ideas. This will be 100% hands-on, interactive and collaborative…and with you there, 100% awesome.

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Sara Summers, Senior User Experience Evangelist, Microsoft

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