Zoombinis: Redux of a Popular Learning Game
Zoombinis, the popular math & logic educational game, returns nearly 20 years after its 1996 release. Panelists reveal different insights on how to bring back an old favorite & how to measure and leverage game-based learning of computational thinking. How do you relaunch a successful product from the ’90s & make it relevant for today’s generation? How do you leverage today’s research methods such as data mining to measure important learning in the game, such as computational thinking? How do you balance commercial impact with education for a popular learning game? Hear from designers, researchers, & developers to understand the choices that went into bringing back this popular learning game.
Share this idea
- The panel will show how the Zoombinis game experience supports STEM learning -- specifically math, logic, and computational thinking.
- Designers will discuss game and learning mechanics from the original 1990’s game, and how they were preserved in the 2015 version.
- Researchers will discuss how middle schoolers’ learning of computational thinking is measured in the game and supported in the classroom.
Sarah Ditkoff, Communications and Development Strategist, FableVision Studios