SXSW Interactive 2016
No Instructions: Leveraging the Power of Play
Tinybop, BrainPOP, and Toca Boca create some of the most critically-acclaimed and top-ranked educational apps and tools for children, used in millions of homes and schools around the world. Panelists from each company will reveal the ongoing conversations with the parents/teachers that make up their customer base (as well as within their own organizations) about the importance of designing interactive products that encourage self-directed play & learning in both formal and informal learning environments. Join us to expand this conversation beyond the living room and classroom, and identify key education, design/development, & business decisions affecting interactive producers in all genres.
Share this idea
Related Media
Additional Supporting Materials
Takeaways
- How do we involve kids, parents, and teachers in the design process to understand how they would engage with the products?
- What can another company learn from us about building trust with parents through the brand’s reliability & engagement with its active users/customers?
- What does screen time look like in the older years, and how do we design for different age groups?
Speakers
- Jessica Millstone, Director of Engagement, BrainPOP
- Jamin Warren, Founder, KillScreen Magazine
- Younga Park, Head of Product, TinyBop
- Jens Peter dePedro, Creative Lead - Strategy & Operations, Toca Boca
SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.