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SXSW Interactive 2015

Magical UX and the Internet of Things

"What if this thing was magic?" Designing for the internet of things means blessing everyday objects, places, even people with extraordinary abilities—requiring designers, too, to break with the ordinary. Designing for this new medium is less a challenge of technology than imagination. Sharing a rich trove of examples, designer and author Josh Clark explores the new experiences that are possible when ANYTHING can be an interface.

The digital manipulation of physical objects (and vice versa) effectively turns all of us into wizards. Sling content between devices, bring objects to life from a distance, weave "spells" by combining speech and gesture. But magic doesn't have to be otherworldly; the UX of connected devices should build on the natural physical interactions we have everyday with the world around us.

The new UX must bend technology to the way we live our lives, not the reverse. Explore the values and design principles that amplify our humanity, not just our superpowers.

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  1. How do I create new experiences from tools and sensors that are already cheap, ubiquitous and very likely already in my pocket?
  2. What are the values and design principles that should guide our design of connected devices (and related services)?
  3. How do I create IoT experiences that, while magic, are not also creepy, invasive, or insecure?
  4. What process can I use to conceive and conjure magical interfaces for connected devices and physical computing?
  5. How do I combine the elements of intentional, passive, and social interactions into a single seamless experience?



Josh Clark, Principal, Global Moxie

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