Tale of Two Makerspaces: Tinkering in NYC Schools
How do you design a makerspace or fab lab in a public school? Even better, how do you make it central to school culture? From the physical space to community partners, from student-driven curriculum to student-led PD for teachers, there are a lot of promising models out there. Panelists will share strategies that work for bringing maker culture into formal learning spaces. Stories from New York City public schools will feature Brooklyn International High School and Quest to Learn.
Share this idea
Additional Supporting Materials
- How do you integrate play and design thinking into your makerspace to support broader curriculum goals, including STEM, STEAM, Common Core, and Next Generation Science Standards?
- How do you identify resources in your community for creating and sustaining a makerspace?
- How do you engage other teachers in your school with maker culture?
- Liza Stark, Game Designer, Institute of Play
- Nancy Otero, Founder, Transformative Learning Technologies Lab at Stanford University; Active Emergence
- Joe Salina, Director of Innovation Lab, Institute of Play
- Ben Walsh, Teacher, Brooklyn International High School
Liza Stark, Game Designer, Institute of Play