SXSWedu 2015

Kids love the games, but do they work?


Learning games stand out as effective tools, as more than 70% of teachers say that games are effective in both getting students’ attention and assessing progress. This panel looks are at new research from SRI International and GlassLab about the efficacy of games in the classroom, and why they are changing the pedagogical landscape. It will talk to educational groups such as Justice Sandra Day O’Connor’s iCivics about how games push forward educational missions.

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Additional Supporting Materials


  1. Look at new research from SRI and GlassLab that talk about how and why games are effective are games in the classroom
  2. Discuss how games more effective than other new modalities of teaching, and what key learnings from this research tell us about how we are using and can improve games in the classroom
  3. Discuss what makes for a good game and a bad game and how can learning games improve


  • Michelle Riconscente, Director of Learning & Assessment, GlassLab
  • Esteban Sosnik, Executive Director, Co.Lab
  • Terry Vendlinski, Co-Director, Assessment Research + Design, Center for Technology in Learning, SRI Center for Learning
  • Lee Wilson, CEO, Filament Games


Izzy Forman, consultant, GlassLab

Meta Information:

  • Tags: research
  • Event: EDU
  • Format: Panel Discussion
  • Track: Gaming & Virtual Learning
  • Session Focus Area
  • Level: Basic Understanding

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