Want to go beyond using games as one-and-done tools, and enable the replayability and flexibility required to make a lasting impact? Join us to explore best practices for educators and designers to use to ‘explode a game’ into a space for deeper learning, making, and reflecting – complete with projects, lessons and assessments surrounding game play. Don’t worry, no games will be harmed in this session, but they will be taken apart, expanded, and connected to other classroom practices.
Additional Supporting Materials
- What are strategies teachers can use to explode a game to maximize learning outcomes – before, during and after game-play?
- What the skills required to identify which explosion strategies work best with different types of games?
- Which qualities of games make them easy to explode, and how can game developers create replayable and repurposeable classroom tools?
- Brendon Trombley, Game Designer, Institute of Play
- Daniel O'Keefe, Lead Learning Designer, Institute of Play
- Marla Crumpler, Teacher, 10th grade geometry, Quest to Learn
Brendon Trombley, Game Designer, Institute of Play
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