SXSW Interactive 2015
Zero UI: the end of the screen based interface
It's hard to imagine a world not dominated by screens, but that may well be where we are heading. We are so attached to our screens – the glowing rectangles by our bedsides and in our pockets – that they have come to redefine what it is to be human over the last 20 years. It seems impossible for the behaviors, habits, devices, and interactions we have so rapidly absorbed into the fabric of our lives to not continue indefinitely from here on in, people probably thought the same thing about steam engine. We are entering a new era of “Zero UI” where movements, voice, glances, and thoughts can make systems respond to us through our environment. In this talk I will explore the technologies, theories, and future scenarios of Zero UI, what it means to design and build these interfaces and what it will mean to live alongside or even “inside” them. Zero UI will not be limited to personal devices but will extend to homes and cities, and as a result have a massive impact in our lives.
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Additional Supporting Materials
- What technologies need to become mainstream before we get Zero UI? And what devices and interfaces will make up zero UI?
- How do you design for an invisible interface?
- What kind of scenarios can you envision for this new type of human computer interface?
- Haven’t screen based devices become dominant because they provide the most ergonomic fit for humans, they are quick and efficient, voice control has never become mainstream because it never adequately satisfied users. Why would Zero UI be any different?
- Isn’t the world you are describing scary and creepy? Why would we want intelligent systems monitoring me and predicting our behaviour regardless of the benefits it might bring?
- Andy Goodman, Managing Director, Fjord
Andy Goodman, Managing Director, Fjord