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ConnectiCity aims at gaining deeper understandings about the near future scenarios of cities and citizens. A vision on human-centered smart cities.
A narrative experience through experiments, prototypes and services which in the last few years have been able to envision ways in which ubiquitous technologies transform our experience of cities.
Systems in which user generated content and social media allowed us to observe cities in unexpected ways, through the pictures, movies and texts constantly published by internet users everywhere, across cultures, languages and perspectives.
Systems for citizens, administrations, urban planners, politicians, entrepreneurs, activists, researchers, students, hackers.
Systems in which cities become a multi-layered reality, an emergent, real-time narrative performed by millions of people.
In ConnectiCity videos, working prototypes, interviews, images, apps and websites will form a scenario for our near future.

Additional Supporting Materials


  1. How has the wide and ubiquitous availability of digital technologies and networks transformed our perception of urban public spaces?
  2. How have mobile devices transformed the social, political, aesthetic affordances of public space, describing in our perception what is possible, impossible, suggested, advised against? From the Sony Walkman (the first breakthrough consumer device to enable us to critically personalize the public space around us) up to smartphones (allowing us to perceive ubiquitous layers of digital information, transforming what we know about the places which we traverse, how we work, learn, relate, consume).
  3. How can we understand the scenarios of transformation for urban human beings and cities, as ubiquitous digital information starts to become a fundamental building block of urban spaces and of the ways we perceive and interact with them and with other people?
  4. How can artists, engineers, architects, urban planners, city administrators, hackers, scientists and designers collaborate to imagine, design and develop interactive architectures, mobile applications, devices, artworks and urban interventions which have been able to engage citizens in multiple parts of the world in these new scenarios? What have they already achieved?
  5. How can real-time information be gathered from sensors, social networks, diffused interactive systems, to allow people to express themselves, inform, become more aware and active, radically redefining public space and the concept of citizenship? How can we use information visualization, urban screens, ubiquitous technologies, augmented reality, machine learning, natural language, natural interactions in these scenarios?



Salvatore Iaconesi, president, AOS

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