SXSW Interactive 2014
Tablet First Design: Holistic Ubiquitous UX
Mobility today means more than handsets in pockets. We are entering a world of ubiquitous network access to always-on cross-channel digital services, bringing multiple new dimensions of complexity to the job of user experience strategy and product design.
Many practitioners have embraced or experimented with a philosophy called "Mobile First" as a method of designing a core, minimally viable product, and then selectively extending or scaling the interface for traditional "desklaps" devices.
Christian will discuss a variation on this approach he calls "Tablet First," in which experiences are designed holistically and are prototyped and implemented initially on gesture-based tablets. Because the tablet form factor shares some characteristics both with smaller handsets and larger desklaps, solving problems for these devices lays a good foundation for extending the experience out across the full spectrum of touchpoints.
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Additional Supporting Materials
- Should I design for the tablet first?
- How can I design a digital service across multiple screens and contexts?
- What comes before mobile first?
- Why are generative apps more suitable for tablet-first design than task-response apps?
- What is the easiest way to prototype a gesture-based tablet app?
- Christian Crumlish, Director of Product, ClounOn
Christian Crumlish, Director of Product, CloudOn