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SXSW Interactive 2014

Interaction Design for the Post-Screen World

In the next few years, as wearable technology gets more powerful and sensor capabilities explode, smartphone screens are going to become less and less central to our digital lives. Our devices will stop forcing us to look down and away from the world around us. They will stop feeling separate from our intuitive, everyday interactions.

In this short talk, I'll highlight cutting-edge work that offers a whiff of this new era. I'll also summarize the most difficult challenges that designers will face in this new era. For example, how do designers use user-data effectively to create seamless interactions which don't feel scary? How can designers start thinking about bonafide eco-systems of products?

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  1. In what ways do current technology stacks fail to grasp human behavior?
  2. Why do some interactions feel magical while some feel creepy?
  3. What is the role of personal data in next era of experience design?
  4. What comes are doing the most interesting work in this arena?
  5. How does the challenge of designing an ecosystem of products differ from designing individual products?



Cliff Kuang, Senior Editor, Wired Magazine

Meta Information:

  • Tags: user experience, startups
  • Event: Interactive
  • Format: Solo
  • Track: AI and Intelligent Devices
  • Level: Intermediate
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