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SXSW Interactive 2014

Designing A Good Death

It’s an uncomfortable and often avoided subject, but at some point in our lives we will all have to deal with one thing: death. The emotionally complex experience of End of Life (EoL) planning can be confusing and legal paperwork like DNR forms and living wills carry a morbid stigma, leaving many of us unwilling to proactively seek out information to understand and complete the process. Preparing for the inevitable shouldn’t have to be so daunting, so what if there was an easy, digital solution to make the planning experience more comfortable, transparent, private, and informative?

This presentation will address four major problems that exist with current options for EoL planning and will focus on the solutions provided by the project A Good Death, a unique interactive digital toolkit designed to help you easily and comfortably explore and plan for your own EoL experience.

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  1. What are the current options for End of Life planning?
  2. How can we design better products to help people plan for life events like death?
  3. Is digital going to give people more control over not only their EoL planning experience, but eventually all their medical needs?
  4. What is the historical framing and research that surrounds A Good Death?
  5. Data today has never been a more critical and essential part of our digital ecosystem. Can we take all this personal and extremely sensitive data about health care and End of Life choices and make it public so a sense of community can be born? Will the public allow this process to happen?


  • Navit Keren, Interaction Designer, Huge


Navit Keren, Interaction Designer, Huge

Meta Information:

  • Tags: interactive, interfaces
  • Event: Interactive
  • Format: Solo
  • Track: Health and Medicine
  • Level: Intermediate
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