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The Gamification of Education

Digital literacy is the future of communication and commerce and creates learning experiences that develop students' capacities for critical thinking, creativity, imagination and innovation. Digital communication requires skills learned through study of the fine arts, as well as the skills of using new technology. Digital games combine the power of science, technology, engineering and math (STEM) skills in a program that fuses the arts (A) and humanities with hands-on experiential learning into complex eco-systems within, and extending beyond, the game space to involve networks of people in a variety of roles and rich interactions. Learning STEAM skills represents a critical activity within this larger, highly engaging system where the future economy is contingent upon students’ success.

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Organizer

Caroline Hammond, Program Director, Texas Cultural Trust


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