SXSW Interactive 2014
Building Games for Every Platform with HTML5
Most folks agree that HTML5 for games is great on paper - it provides an easy way to create games that work on any modern device - PCs, tablets, and phones. Still, developers have been hesitant to embrace the technology, largely a result of well-documented 'failures' by companies like Facebook and Wooga.
This talk will cover the current state of HTML5 for games (both good and bad), and a detailed look at how a game can be built to adapt to all modern devices and input methods.
Various platforms and devices that can be reached with an HTML5 game will be covered. These include:
* iOS App Store
* Google Play
* Windows App Store
* Facebook
* Firefox OS / Firefox Marketplace
* The open web
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Takeaways
- How do I build a game for PCs, tablets, and mobile?
- Is HTML5 ready for games?
- What about Facebook? (regarding the commonly brought up step back from HTML5)
- How do I make an HTML5 that performs well on mobile devices?
- Where can and should I distribute my newly developed HTML5 game?
Speakers
- Austin Hallock, CEO, Clay.io
Organizer
Austin Hallock, CEO, Clay.io
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