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SXSWedu 2013

Open, Mobile, Social, Gaming, the Learning Enviro

Reports show that students say school is too easy, that they are bored, and unengaged. These are the same students that engage with technology for hours on end as they learn, play, share and experience life through as digital natives. Engaged in video games for hours on end, using mobile apps to find and share information that just a few years ago was unavailable, and, (some still do) read books, while multi-tasking with a smart phone or tablet searching for additional information about the subject they are reading. Yet, when the school bell rings all the technology shuts off and with it, the engagement. Progressive teachers and district are meeting students where they are – digitally - to create student-centric learning environments that prepare kids for college, careers and the 21st century. A panel including of experts discuss the trends and future of technology in the learning experience – beyond the classroom.

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  1. How do we let go of the fears around technology and embrace kids technical engagement in the learning experience?
  2. What are other districts or teachers doing to use technology to engage students in learning, when, where and how it is most effective and personal?
  3. What are the advancements and trends in personal technology that will allow for personalized learning in the environment that ensures each student has the most success?



Tad Druart, Director of Communications, Compass Learning

Meta Information:

  • Tags: mobile, social media, gamification
  • Event: EDU
  • Format: Panel Discussion
  • Track: Social and Mobile Learning
  • Session Focus Area
  • Level: Intermediate
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