Zombies, Run! Transforming Fitness, Games & Story
Everyone wants to be fitter. The trouble is making yourself exercise.
Some systems use 'gamification' to turn exercise into points, and set targets and 'win' conditions. Zombies, Run! takes a different approach. We combine gameplay and storytelling to make an audio adventure with one way to escape from the zombies: run.
The game is out on iPhone, Android and Windows Phone. It's one of the highest grossing and most successful smartphone fitness apps ever. We spent nothing on marketing or advertising, the IP is brand new, and we raised our funding Kickstarter.
In this talk, we'll explain why we think it works so well, thanks to: the motivational power of immersive storytelling where you can't wait to hear the next instalment; our focus on hands-free gameplay; ensuring playability by all ability levels; the high quality story by an award-winning novelist; and excellent sound design and engineering.
We think this might be the future of fitness gaming.
Additional Supporting Materials
- Adrian Hon, CEO, Six to Start
- Naomi Alderman, Writer, Self Employed
- Matt Wieteska, Sound Director, Six to Start
- Alex Macmillan, Lead Developer, Six to Start
Adrian Hon, CEO, Six to Start
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