Generation Alpha: How Creation Gaming Is Reshaping Education


Sharing the output of the largest Creation Gaming study ever undertaken for K12, sponsored by The Walton Family Foundation (circa 1,000 respondents aged 5-13yrs across the US), as well as our white paper insight collated through myriad inputs from education leaders at Roblox, Lego, Minecraft, The Jim Henson Company and experts such as Michael B Horn, Ivan Cestero and Warren Buckleitner to pull together a clear overview of the creation gaming x education opportunity and how we can invest energy and resources in the right direction.

Other Resources / Information


  1. What creation gaming is and how it's shaping the learning experiences and behaviours of Generation Alpha.
  2. How Generation Alpha like to build, learn and play in these spaces and what that means for educators.
  3. The big opportunities and challenges creation gaming presents for the future of education.



Zoe Scaman, Founder, Bodacious

Meta Information:

  • Tags: edtech, gaming
  • Event: EDU
  • Format: Panel
  • Track: Future of Tech
  • Session Focus Area K-12 Education
  • Level: Field Experience

Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.