SXSW 2022
When AI Characters Come to Life
Description:
Thanks to advancements in computer graphics largely from gaming, and technology breakthroughs in autonomous animation and conversational AI, humanlike avatars and digital characters will soon (virtually) walk among us. The use cases for Embodied AI are limitless, spanning beyond gaming and interactive media to applications humanizing online interaction with a social presence ranging from Zoom tutors to customer service to virtual brand ambassadors. As industry experts we’ll cover the key ingredients your business needs to create and launch Embodied AI. We’ll delve into best practices and debate questions about ethical design, divulging what we’ve learned from our successes (and failures). You'll leave better prepared to participate in a future full of natural, engaging digital characters.
Related Media
Other Resources / Information
Takeaways
- What a future full of digital characters looks like, and how your organization can prepare
- The specific steps and ingredients required to implement digital characters and assistants from art to technology to ethical design
- Key use cases and results from enterprise deployments
Speakers
- Gregor Hofer, PhD, CEO + CoFounder, Rapport
- Lauren Kunze, CEO, ICONIQ + Pandorabots
- Chris Evans, Lead Technical Animator, Epic Games
- Orchid Bertelsen, Head of Consumer Experience Strategy & Innovation, Nestle USA
Organizer
Ashley Whitlatch, Vp Of Marketing, Rapport
SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.
Add Comments