Raising Good Gamers is a national initiative working toward a future full of positive, inclusive, fair online game communities for youth that sees online games, their technologies, and communities as important and potentially powerful tools for achieving broader goals of social justice. It is our belief that all youth—regardless of race, ethnicity, gender, sexual orientation, socio-economic status, or experience level—can be a gamer if they want to be. This is not a reality for many youth today. Video game culture can be exclusionary and discriminatory, reproducing and encoding systems of bias and inequity that pervade society as a whole. This panel explores a set of programs, partnerships, and strategies for raising a kinder, more civically-engaged, pro-social generation of players.
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- We are partnering with young people to elevate and amplify their role in shaping the culture and climate of online play.
- By focusing on cross-sector support for the next generation of gamers we can help to change the culture of online gaming for everyone.
- Transforming video game culture into one that is diverse, equitable, and inclusive requires a number of different and sometimes competing strategies.
- Kishonna Gray, Assistant Professor, University of Illinois Chicago
- Makeda Mays Green, VP of Digital Consumer Insights, Nickelodeon
- Katie Salen Tekinbaş, Professor; Co-Founder and Chief Designer, UC Irvine; Connected Camps
Katie Salen Tekinbaş, Professor, UC Irvine
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