SXSW EDU 2020
CTE & Esports: Gaming Your Way to Work
Description:
Emerging research has shown not only that esports (competitive video game play) are not the specific cause of mental disorders or social isolation, but that playing video games is a smart, engaging activity that stimulates brain development and awakens career curiosity. This session will demonstrate current uses of esports-infused curricula at various middle and high schools across the US, with particular focus on a disruptive format or embedding CTE and state-approved elements into pathways.
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Takeaways
- See variable-length models of esports and CTE curricula tied to meaningful, common core educational standards
- Be able to discuss learning strategies and targeted outcomes with the developers of the learning content
- Examine how the disruptive format functions as a skill development and accelerator tool for CTE
Speakers
- samantha anton, Chief Operating Officer, North America Scholastic Esports Federation
- Kevin Brown, Esports Program Specialist, Orange County Department of Education
- Tom Turner, Chief Education Officer, North America Scholastic Esports Federation
Organizer
Samantha Anton, Chief Operating Officer, North America Scholastic Esports Federation
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