SXSW EDU 2020

CTE & Esports: Gaming Your Way to Work

Description:

Emerging research has shown not only that esports (competitive video game play) are not the specific cause of mental disorders or social isolation, but that playing video games is a smart, engaging activity that stimulates brain development and awakens career curiosity. This session will demonstrate current uses of esports-infused curricula at various middle and high schools across the US, with particular focus on a disruptive format or embedding CTE and state-approved elements into pathways.


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Takeaways

  1. See variable-length models of esports and CTE curricula tied to meaningful, common core educational standards
  2. Be able to discuss learning strategies and targeted outcomes with the developers of the learning content
  3. Examine how the disruptive format functions as a skill development and accelerator tool for CTE

Speakers


Organizer

Samantha Anton, Chief Operating Officer, North America Scholastic Esports Federation


Meta Information:

  • Tags: career, instruction
  • Event: EDU
  • Format: Panel
  • Track: K-12 Education
  • Session Focus Area
  • Level: Field Experience


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