SXSW EDU 2020

The Future is Now: Games as Assessment

Description:

There exists a growing body of research suggesting the efficacy of games as tools for learning and perhaps even more interestingly as tools for assessment. Drawing on decades of experience in the commercial game-based learning industry, panelists will share their perspective on how games can not only cultivate, but assess future-facing skills (popularly known as 21st century skills) through the lens of 5 unique games developed by FableVision Studios, Filament Games, and the MIT Education Arcade.


Related Media


Takeaways

  1. Understand best practices for designing games to evaluate future-ready skills
  2. Determine guidelines for assessing player skills in ways that are accountable
  3. Identify strategies to help ensure learners understand their game skills are transferable to the real world

Speakers


Organizer

James LaPierre, Mktg Asst, Filament Games


Meta Information:

  • Tags: standards & assessment
  • Event: EDU
  • Format: Panel
  • Track: Emerging Tech & Development
  • Session Focus Area
  • Level: Field Experience


Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.