Voting period for this idea type has passed

Play to Educate: Digital Platforms as Curriculum

Due to an overwhelming lack of resources, classroom courses are not equipped to teach students the necessary skills for joining a technologically advanced workforce. This means the foundation for a child’s successful future in the digital era is unstable. This panel will explore technologies available outside the classroom and how they complement coursework, as well as how technology companies and K-12 decision makers can innovate coursework to ensure children's success in a connected world.

Learning Objectives

  1. Educate teachers and parents about the importance of teaching K-12 students CS skills
  2. Generate awareness about using digital platforms as complementary K-12 educational tools and coursework
  3. Advocate for more technologically advanced coursework by implementing learning-focused digital platforms that teach K-12 CS skills



Stephanie Cirigliano, Account Supervisor, DKC News

Add Comments

comments powered by Disqus

SXSW reserves the right to restrict access to or availability of comments related to PanelPicker proposals that it considers objectionable.

Show me another