20/20: 20 Years of VR Hardware in 20 Minutes
Virtual reality hardware has existed for half a century, though the hefty price tag often associated with this technology has limited its scalability beyond R&D and university settings. In this high-energy session, guests will journey through the evolution of head-mounted displays over the last two decades with John Balash and Tyler Samstag, and explore how the mass-production of VR technology is reinvigorating teachers old and new. Artifacts and VR icons from CMU’s ETC will drive the session.
- Provide a quick, accurate and informative timeline of VR technology over the past two decades.
- Explain the shift in VR due to mass production and a list of the front-runners in VR.
- Identify early adoptions of and explicit applications of VR in k-12 education.
- John Balash, Educational Network Coordinator, Entertainment Technology Center - Carnegie Mellon University
John Balash, Educational Network Coord, Carnegie Mellon University
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