How K-12 is Shaping the Development of VR Ed-Tech
Strategic partnerships between K-12, higher ed, and industry have created opportunities for educators and students to shape the development and design of educational VR software. This session will share unique partnerships between CMU, Schell Games, and schools in PA, exploring how all participants have gained deeper understandings of pedagogy and practice. We will conclude with a candid discussion on how we have navigated through the obstacles that arise during cross-sector collaboration.
- With well-designed interactions between higher-ed and K-12, more industry-bound professionals are attuned to needs of teachers and the community.
- Teachers and students feel empowered when provided the opportunity to co-design ed-tech and are more inclined to integrate ed-tech into instruction.
- Successful cross-sector partnerships identify the costs of each party’s financial & human capital contributions and value gained from collaborating.
- Tyler Samstag, Director of Instructional Innovation, Allegheny Intermediate Unit
- John Balash, Educational Network Coordinator, Entertainment Technology Center - Carnegie Mellon University
- Brooke Morrill, Director of Education, Schell Games
Tyler Samstag, Dir of Instructional Innovation, Allegheny Intermediate Unit
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