Immersive Learning: Teaching History through GBL
Public broadcasting stations are positioned to connect and engage educators, students, and families. However, there's a significant decline in viewership among adolescents. Media developers and educators pioneered a game-based learning tool that tackles subject matter difficulty with Georgia Race Through Time, a supplemental history game. See how education experts addressed the challenges of producing a story-enriched, standards-based game to positively impact middle school students' learning.
Additional Supporting Materials
- Learn how to reach the notoriously hard-to-engage adolescent audience and extend that engagement from the classroom to home and back again.
- Get some tips and insights on how to successfully merge primary documents with modern technology for a unique game experience.
- Leverage collaboration across disciplines to produce a game-based learning approach to improve students' learning performance.
- Andrew MacCartney, Vice President of Education and Digital Media, Georgia Public Broadcasting
- Laura Evans, Education Manager, Georgia Public Broadcasting
- Peter Stidwill, Executive Producer, FableVision Studios
Sarah Ditkoff, Mktg & Client Services Mgr, FableVision Studios
Show me another