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Immersive Learning: Teaching History through GBL

Public broadcasting stations are positioned to connect and engage educators, students, and families. However, there's a significant decline in viewership among adolescents. Media developers and educators pioneered a game-based learning tool that tackles subject matter difficulty with Georgia Race Through Time, a supplemental history game. See how education experts addressed the challenges of producing a story-enriched, standards-based game to positively impact middle school students' learning.

Additional Supporting Materials

Learning Objectives

  1. Learn how to reach the notoriously hard-to-engage adolescent audience and extend that engagement from the classroom to home and back again.
  2. Get some tips and insights on how to successfully merge primary documents with modern technology for a unique game experience.
  3. Leverage collaboration across disciplines to produce a game-based learning approach to improve students' learning performance.

Speakers

Organizer

Sarah Ditkoff, Mktg & Client Services Mgr, FableVision Studios


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