Prototype or Die
Why doesn’t your product look and work right?
Early designs painted an interface paradise filled with exotic features, but something went terribly awry and nothing quite works the way you thought it would. People can’t find even your most basic controls.
Prototyping to the rescue! Product Managers get to dream big, and see their ideas brought to life. Usability study participants can share natural reactions without suspending disbelief. Engineers can experiment with a working example, and recreate the smallest detail in production code.
In this talk, we’ll cover: which types of projects benefit from prototyping; how to choose the right fidelity (from paper, to interactive, to functional); mobile prototyping; fringe benefits of prototyping (like stakeholder buy-in); when not to prototype; and how designers, prototypers, and researchers can work together effectively.
- How is prototyping different from engineering?
- Which projects need a prototype, and which don’t?
- How can you add prototyping to an existing design, research, and development process?
- What’s the right fidelity for your prototypes (from paper, to interactive, to functional)?
- Which Google Docs features started with a prototype, and what were the pitfalls and benefits?
- Vance Vagell, Senior UX Prototyper, Google, Inc.
- Hendrik Mueller, Senior UX Researcher, Google, Inc.
- Jonathan Yu, Senior UX Designer, Google, Inc.
- Ian Gunn, UX Designer, Google, Inc.
Vance Vagell, Senior UX Prototyper, Google, Inc.
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