Digital Time Machines & the Future of Learning
3D experiences are pushing their way into the classroom as media-savvy students move from textbooks to experiences and the technologies they’ve grown up with. As the ultimate time machine, 3D immersive environments can literally transport students to any point in time to make history come to life. Using Egyptology classes at Harvard University as an example, this presentation will explore how 3D experiences are transforming the way we learn and how 3D is applied to cultural awareness, virtual archaeology and museum-going. In Harvard’s Visualization Lab, classes are taught using a virtual reconstruction of the Giza Plateau and its ancient necropolis that was painstakingly and realistically created using archaeological data unearthed over the past century. Attendees will hear how this innovative approach was developed, is being crowdsourced and contributed to globally and welcomed by students as a unique way to better understand the site and engage them more actively in the classroom.
Additional Supporting Materials
- What makes a realistic 3D environment like a time machine?
- How are realistic 3D environments created?
- How are realistic 3D environments different than other 3D environments like video games?
- How do students react to learning in a realistic 3D environment?
- Who else can learn from realistic 3D environments and what are some potential future uses?
- Al Bunshaft, Managing Director, Americas, Dassault Systèmes
- Rus Gant, Lead Technical Artist, The Giza Project, The Semitic Museum, Department of Near Eastern Languages and Civilization, Harvard University
Jeff Drew, Vice President, fama PR
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