Edu-gaming: Money, Morals and Games in Classrooms
This panel, moderated by Mitch Weisburgh, co-founder, Games4Ed, will explore various strategies to foster sustainable edugame development. The panel will consider how learning game developers can fund classroom expansion leveraging such models as: sales to teachers/schools, app sales to parents, comprehensive curriculum, non-profit fundraising, sponsorships, and learning platforms. Using an ethical lens, the panel will reflect on what’s in the "teacher’s best interest" for adoption, including trade-offs between game quality and financial return.
- Game based learning evolution - will game based learning become a must-have core learning vs. a nice-to-have supplemental engagement?
- The ethical considerations raised in funding and building a market for game based learning through educational and consumer channels.
- What determines if a game is free, paid or freemium and the criteria educators can use to separate learning games from edutainment.
- Alan Gershenfeld, President and Co-Founder, eLine Media
- Lee Wilson, CEO, Filament Games
- Louise Dube, executive director, iCivics
- Jim Bower, Chairman, Numedeon/Whyville
Marissa GIlbert, Chief of Staff, iCivics
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